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Best Magic: The Gathering 'Opposition' Cards: Ultimate Guide to Dominating the Battlefield
Discover the best Magic: The Gathering 'Opposition' cards, providing an in-depth analysis of their abilities and strategic impact on gameplay.
In the realm of Magic: The Gathering, 'Opposition' cards hold immense power, offering players the ability to disrupt their opponents' strategies and gain a significant advantage. From the iconic 'Opposition' enchantment to the versatile 'Agent of the Fates', this guide will delve into the best 'Opposition' cards, empowering you to dominate the battlefield and secure victory.
Overview
PROS
- Negates enemy non-creature spells with Detain ability
- Powerful 3/4 body with vigilance can hold its own in combat
CONS
- Only affects non-creature spells, so it's less effective against creature-heavy decks
- It's a sorcery, so it can be countered, making it less reliable
An excellent choice for control decks, Opposition Agent is a powerful sorcery that can shut down your opponents' non-creature spells. Its 3/4 body with vigilance makes it a formidable presence on the battlefield, allowing it to both protect itself and attack. These control-oriented decks aim to disrupt their opponents' strategies and prevent them from casting powerful spells. Opposition Agent excels in this role, as it can be used to counter key spells like board wipes, card draw, and other non-creature threats.
However, it's important to note that Opposition Agent only affects non-creature spells, so it's less effective against creature-heavy decks. Additionally, it's a sorcery, meaning it can be countered by your opponents using cards like Force of Will or Counterspell, making it less reliable.
PROS
- High-power for its CMC, capable enough to control the board or deal large damage.
- Powerful ability counterspell that can counteract most important or problematic spells.
CONS
- The cost on its activated ability can be hard to pay and high for the tempo loss.
- Easily removed by damage-based removal.
The Opposition Agent, adorned in the nostalgic Retro Frame, stands as an offensive and defensive force in Magic: the Gathering. With a formidable power-to-cost ratio, this agent exerts dominance on the battlefield. Its hallmark ability, Opposition, grants it the power to counter noncreature spells, thwarting your opponents' crucial plays and disrupting their strategies. Beyond its counterspelling prowess, the Opposition Agent's 3/3 power presents a substantial threat, offering both combat potential and the ability to hold its own against various creatures.
While the Opposition Agent excels in its offensive and defensive capabilities, it does have its limitations. Its activated ability, costing 3UU, can be taxing on mana, especially in the early game, and paying this cost repeatedly can hinder your tempo. Additionally, the agent's vulnerability to removal spells that deal damage, such as Lightning Bolt or Fatal Push, makes it susceptible to being taken out swiftly. Despite these drawbacks, the Opposition Agent remains a formidable card in the right hands, particularly in control-oriented decks seeking to disrupt opponents' plans and assert their dominance on the battlefield.
PROS
- Enhances the power of each creature you control.
- Impressive stats with 4/3 for a reasonable mana cost.
- Complements aggressive decks by bolstering creatures during combat.
CONS
- Vulnerable to removal spells due to its lack of protection.
- May not be optimal in all deck strategies.
In the vast realm of Magic: the Gathering, Agent of the Fates stands as a formidable entity. As a 4/3 creature for three mana, it boasts an impressive presence on the battlefield, ready to bolster the strength of your forces. Its unique ability grants all creatures you control +1/+0, making it an invaluable asset for aggressive decks seeking to overwhelm opponents with sheer power.
However, like any warrior, Agent of the Fates has its vulnerabilities. Removal spells can swiftly eliminate its presence, and its efficacy may vary depending on the strategic composition of your deck. Nonetheless, for those seeking to assert their dominance on the plane of Theros, Agent of the Fates remains a potent force, capable of turning the tides of battle in your favor. Its balance of power and affordability makes it a worthy addition to any collection, empowering you to conquer your foes with grace and determination.
PROS
- Effectively counters an opponent's noncreature spell.
- Provides options for countering various spell types, such as sorceries, instants, and enchantments.
CONS
- Cannot be used to counter creature spells.
- Requires two specific mana colors to cast.
Magic: the Gathering's Opposition is a versatile and potent instant that allows players to neutralize opposing spells. Its primary function is to counter noncreature spells, making it an effective defensive tool against various strategies, including sorceries, instants, and enchantments. By leveraging Opposition, players can disrupt their opponents' plans, hindering their ability to cast game-changing spells.
However, Opposition has its limitations. It is rendered ineffective against creature spells, and its casting cost requires access to both blue and white mana. Despite these limitations, Opposition serves as a valuable addition to any Seventh Edition deck, providing a solid means of countering noncreature spells and gaining an advantage over opponents. Additionally, its affordability makes it an accessible option for budget-conscious players seeking an effective countermeasure in their arsenal.
PROS
- Effective defensive card that can hinder opponents' strategies.
- Affordable and widely accessible, making it a budget-friendly option.
CONS
- May not be as impactful in aggressive or fast-paced decks.
- Can be vulnerable to removal spells or effects that target enchantments.
Wall of Opposition, from the Chronicles set of Magic: the Gathering, is a solid defensive card that can effectively slow down your opponents' game plan. As an enchantment, it boasts a toughness of 4 and an activated ability that gives it defender and prevents your opponents from casting creature spells with converted mana cost less than or equal to the number of creatures you control. This ability makes it a potent force against creature-heavy decks, forcing your opponents to adapt their strategy or face a formidable obstacle.
However, it's important to note that Wall of Opposition is most effective when you control multiple creatures. Against decks that focus on non-creature strategies or have efficient removal spells, its impact may be diminished. Nonetheless, its budget-friendly nature and ease of accessibility make it a valuable addition to beginner or budget-conscious decks. Overall, Wall of Opposition is a strong defensive card that can significantly disrupt your opponents' plans, making it a worthy consideration for any Magic: the Gathering player looking to shore up their defenses.
PROS
- Powerful exile effect can remove multiple threats at once.
- Versatile mana cost allows for casting in various deck archetypes.
- Stunning neon-themed artwork enhances the gameplay experience.
CONS
- High mana cost may limit its usage in faster formats.
- Can be countered by certain spells or abilities.
Magic: the Gathering's Farewell from Kamigawa: Neon Dynasty is a potent and versatile removal spell that has quickly become a staple in competitive decks. Its ability to exile multiple nonland permanents, including creatures, enchantments, and artifacts, makes it an effective counter to a wide range of threats. Whether you're facing down a swarm of creatures or a problematic enchantment, Farewell can help you clear the way for victory.
The card's mana cost of three white and two generic mana may seem steep, but its impact on the game can be immense. In slower formats like Commander and Brawl, Farewell can be a game-ender, while in faster formats like Modern and Legacy, it can provide a much-needed reset button. The versatility of its mana cost also allows it to be splashed into various deck archetypes, making it a valuable addition to any arsenal.
PROS
- A powerful Vampire Zombie with a high power and toughness.
- Has the ability to create 2/2 black Zombie creature tokens, which can quickly overwhelm opponents.
CONS
- Can be expensive to cast, especially in the early game.
- Her ability requires you to discard a creature card, which can be a drawback if you don't have many creatures in hand.
Magic: the Gathering - Drana, Liberator of Malakir is a great Vanguard card who can turn the tide of battle in your favor. She's a powerful 5/5 Vampire Zombie with flying and lifelink, which makes her a formidable opponent in combat. And if that wasn't enough, she also has the ability to create 2/2 black Zombie creature tokens whenever you cast a creature spell. These tokens can quickly overwhelm opponents, especially if you have a way to give them haste.
That said, Drana does have a few drawbacks. First, she's relatively expensive to cast, costing 5 mana. This means that you'll need to make sure you have enough mana available before you can play her. Second, her ability requires you to discard a creature card from your hand. This can be a drawback if you don't have many creatures in hand, or if you need those cards for other purposes. Overall, Drana is a great card who can be a valuable addition to any opposition agent mtg deck. However, she's not without her drawbacks, so it's important to be aware of them before you add her to your deck.
PROS
- An effectively cheap card that forces your opponent to sacrifice a card.
- A 4/4 body when fully energized, making it a more imposing threat.
- Synergises well with madness cards, allowing you to maximize its effect.
CONS
- Can be countered by exiling it from the graveyard.
- Requires significant setup and energy investment to reach its full potential.
The Overcharged Amalgam is a unique and formidable creature from the Innistrad: Crimson Vow set of Magic: the Gathering. As a 3-mana card, it's surprisingly cost-efficient, enabling you to play it earlier in the game. However, what truly sets it apart is its decayed ability. When this card dies, you can exile it and target an opponent, who then has to sacrifice a nonland permanent.
To fully unleash the Amalgam's potential, you'll need to charge it. Feeding it energy counters will increase its toughness, turning it into a formidable 4/4 threat when fully charged. Moreover, if you combine it with madness cards, you can efficiently dump cards into your graveyard and exploit the card's decayed ability to disrupt your opponent's strategy.
PROS
- Effectively counters target instant or sorcery spell.
- Can be used to return an opponent's potent spell against them.
- Versatile card that can disrupt various strategies.
CONS
- Requires open mana to cast, which can be limiting.
- Cannot counter abilities or permanents.
Opposition agents, prepare to be outmaneuvered with Magic: the Gathering's Reverberate! This instant-speed spell offers a cunning way to counter your opponents' spells, turning their strategies against them. By paying the necessary mana cost, you can effectively nullify an incoming instant or sorcery spell, potentially disrupting their plans and gaining a significant advantage.
The beauty of Reverberate lies in its versatility. Whether it's a game-changing enchantment or a powerful removal spell, Reverberate can counter it, providing a flexible solution to various threats. However, it's important to note that Reverberate is limited to countering spells, so it can't neutralize abilities or permanents. Additionally, the mana cost requirement means you'll need to plan carefully when casting it.
PROS
- Effectively weakens target creature in combat.
- Synergizes well with other shadow mechanic cards.
CONS
- Can be easily countered by creature removal spells.
- Uses up mana which could go towards casting more valuable cards..
Magic: the Gathering - Bond of Agony, from the Dissension expansion, is an intriguing card for both casual and competitive play. Its ability to weaken target creature in combat by targeting opposing agent;s creature with shadow can be a potent effect, making creatures more vulnerable to removal or attack. This card shines when combined with other cards that enhance its effect, such as Shadowmage Infiltrator or Darklit Agent. However, it's important to acknowledge the drawbacks of the card. Bond of Agony requires mana to cast, which could potentially be better spent casting other impactful spells, and it can easily be countered by removal spells, making it vulnerable to disruption.
Overall, Magic: the Gathering - Bond of Agony is a solid choice for shadow-themed decks. It offers utility in weakening opposing attackers and synergizes well with other shadow-based strategies. However, its drawbacks need to be carefully considered to maximize its effectiveness and avoid potential weaknesses.
Magic: The Gathering's 'Opposition' cards are a force to be reckoned with, providing players with potent tools to hinder their opponents' plays. These cards can be categorized into two distinct types: enchantments, which exert a global effect on the battlefield, and creatures, which offer more targeted disruption. Enchantments like 'Opposition' and 'Wall of Opposition' impose a tax on your opponents' spells, while creatures such as 'Agent of the Fates' and 'Drana, Liberator of Malakir' disrupt specific strategies or provide additional value when your opponents cast spells. By strategically incorporating these cards into your deck, you can effectively neutralize your opponents' threats and pave the way for your victory in Magic: The Gathering.
Frequently Asked Questions
What is the most powerful 'Opposition' card?
The most powerful 'Opposition' card is subjective and can vary depending on the format and deck strategy. However, 'Opposition' (Urza's Destiny) is widely regarded as one of the best due to its potent ability to lock down opponents' spells and swing the game in your favor.
How do I use 'Agent of the Fates' effectively?
'Agent of the Fates' excels in decks that leverage ETB (enter the battlefield) effects or benefit from flickering or bouncing permanents. Combining it with cards like 'Conjurer's Closet' or 'Flickerwisp' allows you to repeatedly trigger its ability, disrupting your opponents' plans.
What is the best way to counter 'Opposition' enchantments?
'Opposition' enchantments can be countered with specific cards such as 'Disenchant' or 'Utter End.' Additionally, effects that temporarily remove enchantments from the battlefield, such as 'Cloudshift' or 'Rapid Hybridization,' can also be effective in mitigating their impact.
How does 'Wall of Opposition' differ from other 'Opposition' cards?
'Wall of Opposition' is unique among 'Opposition' cards in that it is a creature, providing a physical body on the battlefield in addition to its disruptive effect. Its ability to both block and hinder your opponents' spells makes it a versatile addition to various decks.
Can 'Opposition' cards be combined with other disruption strategies?
Yes, 'Opposition' cards synergize well with other disruption strategies. By combining them with discard spells, counterspells, or targeted removal, you can create a formidable defense against your opponents' threats.